Systems Engineer IV, Advanced Distributed Learning (ADL) Co-Laboratory Hub
Rob Chadwick is a programmer and artist who has been working in the 3D content field for more than fifteen years. In that time, he has designed custom game engines, managed render farms, and written productivity tools. He has designed simulations for the FBI and the US Navy using custom and off-the-shelf game software, and animated virtual spaces for architecture and interior design. While primarily interested in rendering technologies, Rob has worked for the last six years with Advanced Distributed Learning to foster interoperability of 3D assets, bringing immersive simulation to the web, and increase the interoperability of learning and performance data.